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Almost all readers are content to interpret Qwghlm as a wholly fictitious and fanciful invention, which is correct. From time to time someone will get it into their head that it is a veiled description of some real place, and so let me just state here flat-out that it is not meant that way at all. It is made-up.

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Scenic view of the Qwghlm seaside on a relatively fine day. (Image cred: Milo McDowell)

Qwghlm is a fictional archipelago off the northwestern coast of Scotland, comprising the two large islands of Inner and Outer Qwghlm and a number of small uninhabited outcroppings. It is the location from which Eliza was originally kidnapped.

Location[]

Stephenson said the following regarding the location of Qwghlm:

It is a pair of islands situated off the northwestern coast of Britain (the "Outer Qwghlm" entry states that the location is closest to the Battle of the Atlantic, which should be the southwestern tip of Britain, however the generous use of consonants in Qwglmian does reflect Welsh influence, or vice versa). Inner Qwghlm is linked to the mainland by a sandspit near the town of Utter Maurby (which is an Anglicized rendering of the Qwghlmian name, Gttr Mnhrbgh). Outer Qwghlm lies twenty miles offshore and is difficult to reach because of the reefs that surround it, and because of the vicious currents---it lies in the middle of a persistent flow of Arctic water, analogous to the Gulf Stream, except that where the Gulf Stream is warm and brings anomalously balmy weather, the flow that bathes Outer Qwghlm is icy cold and gives the island a climate much chillier than one might expect from its latitude.

Neal Stephenson

Language[]

Stephenson said the following regarding the Qwghlmian language:

The Qwghlmian language is unrelated to any of the other tongues spoken in Northwestern Europe. It employs several sounds that cannot really be pronounced by one who was not born and raised speaking the language. The word Qwghlm begins with a tongue-click and ends with a swallowing noise. English people who attempt to duplicate this frequently come out with something that sounds like TAG'em. Though this really does not sound anything like the correct pronunciation, Qwghlmians who hear it from the mouth of an Englishman will usually understand that their interlocutor is trying to say the name of their island, and more or less hide their disdain.

Neal Stephenson

According to the audiobook versions of The Baroque Cycle and Cryptonomicon, in the late 17th century "Qwghlm" was pronounced "Taghum", with stress on the second syllable. By the mid-20th century, the pronunciation had altered to something closer to "Tagh'm", with the first syllable emphasized and the second vowel almost elided.

The language of Qwghlm is used in Cryptonomicon by the British in much the same way that the Navajo language was used by the Americans.

Wildlife[]

Qwghlm's primary indigenous life forms, aside from various seabirds valued for their guano, are the skrrgh (a small rodentlike creature) and the Qwghlmian sheep, an evolutionarily enhanced creature known for the distinctive texture of its wool.

References[]

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